
Make from spikeball Foundry
How to paly?
BEFORE PLAY.
– The ball should be inflated to 12in circumference.
– The tension of the net should correspond throughout. A ball dropped from 3 feet above the net should bounce up approximately 12-18 in.
DURING PLAY.
– All players except the receiver must begin the point at the very least 6 feet from the net.
– The receiver may stand at any desired distance.
– Once the server strikes the ball, players may go any where they choose.
– Possession changes when the ball contacts the net.
– Each team has up to 3 touches per possession.
– Determine a serving order which alternates players from the two teams (e.g. Player 3 follows Player 1, etc.).
– To equalize sun and wind effects, rotate starting positions 90 degrees counter-clockwise every 5 points if desired.
SCORING.
– Roundnet is played using rally scoring; points could be won by the receiving or serving team.
– Games are typically played to 11, 15, or 21. In tournament play, the tournament director specifies the winning score.
– Games must be won by two points unless otherwise agreed upon or specified.
– The rally ends and a point is awarded when:.
The ball contacts the ground or otherwise isn’t returned onto the net within 3 touches.
The ball is hit directly into the rim at any moment, including on a serve.
The ball bounces and falls back onto the net or rim.
The ball clearly rolls across the net.
SERVING.
– If the receiving team wins the point, the next designated player serves according to the initial sequence. Otherwise, the server switches places with his/her partner and serves to the other receiving team member.
– The receiving team sets their position. The server stands 180 degrees across the designated receiver– the only player allowed to field the serve.
– Serves may be struck with any amount of force; short serves are allowed.
– If a server serves two faults, the receiving team wins the point. Violation of ANY of the following rules is a fault:.
The server must toss the ball upward at least 4 inches.
He/she must hit it if the server tosses the ball. Dropping, catching, or swinging at and missing a toss all count as a fault.
RALLIES.
– Touches must alternate between teammates. Consecutive touches by one player result in a loss of a point.
– The ball must be contacted cleanly, not caught, lifted, or thrown. Players may not hit the ball with two hands, even though placed together “volleyball style”.
– Players may use any individual part of their body to hit the ball.
– After the serve, any unusual bounce (i.e. pocket) that does not contact the rim is playable and legal.
– A shot which arrive on the net, rolls into the rim and then off the net (i.e. roll-up) is played as a pocket, not a direct rim hit.
– If teams can not determine the legality of a hit, replay the point.
INFRACTIONS.
– Remember: Player safety is paramount.
– Defending players must make an effort not to impede the offending team’s possession or play on the ball.
– If an offender collides with a defender, or a defender’s position prevents a markable offensive play on the ball, the infracted player may call “hinder” to force a replay of the point.
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